![]() I'll compile this with overall feeling on the class.Īt Major you get an ability that gives a health bonus based on the armor you wear. This one is actually really tricky, if you're up close and personal, you already have a high crit chance and the extra damage is, well, killer. While I can see it, going the crit route with a shotgun and rapid fire, I just have a hard time not taking CCS which helps greatly against Chrysalids and Muton Berserkers (and panicked aliens from psionics).įinally, we have resilience or Killer Instinct - resilience makes you immune to critical hits while killer instinct gives you a +50% crit damage bonus when you run and gun. While Bring 'Em On gives a +1 crit damage bonus for every alien your team can see (cap +5). Flush is sometimes useful on a rifle wielding assault but generally I find Rapid Fire to be more useful it can also be used after run and gun, making it useful on either style of assault.Ĭlose Combat Specialist vs Bring 'Em On - CCS gives you a free (no overwatch required) reaction shot against any enemy who moves within 4 squares of you (this appears to be limit 1 per enemy, maybe 1 per round). It lets you blow an enemy's overwatch shot while you move in, possibly for a run and gun.įlush Vs Rapid Fire - Flush gives you decreased damage, increased hit chance and forces them to change cover while rapid fire allows two shots at a 15% penalty. I honestly can't bring myself to pass up LR. Close and personal gives you a diminishing 30% crit chance based on range. Lightning Reflexes vs Close and Personal - LR makes the first reaction shot against you in a turn miss, guaranteed. I tend to prefer Tactical Sense but giving a shotgunner aggression makes them quite deadly. Both of these can be really useful and it depends on how you play your assault troopers. Tactical Sense provides a +5 defense per enemy in sight (max 20%) while aggression gives +10% crit chance per enemy in sigh (cap 30%). Their two trees are based around defense (left) and offense (right) Yes, I'm viciously efficient.We'll start with the Assault class. And enumerable chitin since I most cruelly let a single crysalis deliver 20 new crysalis to my front door. I only lost France and could've survived the onslaught of the last mission in August(start in march), but only just.so I felt a heavy was. It's too bad a blazing fast time elapse can't be made, I am curious about other more efficient methods. So I brought up a second heavy-fusion launcher and half the missions became a cake walk. That's kinda why the very large handed me my arse after 4elite, 2berserker, 2secto, 7muton, 4drones, and 1 very nasty etherial. To me, it came out even to raising a young pup. My thoughts on a units use were how many endangering missions does it take to get the erilium supply or worse the fragment supply for those note? How much money do you waste on research in the most expensive facility? Again, I lacked the confidence to go Iron Man mode. I'm curious about that though, a machine disarming a node or bomb. Sidenote: Archangel armor is a waste, ghost assault with chitin plating and reflexes makes you a juggernaut!īomb disposals? I've never tried them. you can even relax enough to goof off with your psychic versus one of their etherial guard! It's fun messing with ethereal when you have a decent chance of victory! then I had my butt handed to me in a very large so I had to take one year(they stopped landing) to develop a second heavy to colonel level for the final assault.īelieve me, that second shredder rocket is priceless! Even in Classic mode, a ghost assault on run&gun, a shredder and regular on fusion laucher provides maximum distance from danger and ends the game. I ran 'Classic' mode(Squad Size 2): 2sniper, 2assault, 1support, 1heavy. ghost, Runn'gun, and a rapid fire shotgun to their leaders face! Truly the most satisfying feeling, even better than a well-planned sniper round to a Brute Vanguard's(Halo3) face! Somebody is going to die and it's not going to cost you a thing! Mwahahaha! It's good to see so many fans of this great game!Īssaults in ghost armor- set off their well crafted reactions and make all of them fail when you've moved within 4 spaces of their beloved Elites.
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