Now, pay Police Officer Oswald in the Archives a visit and speak to him. Combine the new clues via the Mind Palace menu. While talking to him, the police storm the mansion and we find ourselves at the Police Station.Īfter regaining control in the cell, interact with the two letters, the evidence tickets and the keys. Now, we should talk to the host, who is the man standing by himself next to the fountain. Then talk to Vogel again and ask him about the key (you can’t talk to him about the other evidence). Altar Room = unknown man closing door, unknown man stabbing victim with knife / Lounge = unknown man smacking victim with wine bottle in head, unknown man dragging unconscious victim / Dressing Room = unknown man using the drain, unknown man putting bloody clothes in cabinet.Ĭoncluding the scene, enter the Mind Place Menu and combine all clues so far. Now, speak to Verner Vogel about what you’ve found out so far.Īfter this, we can enter the Imagination Sequence and recreate the scene, shown below. Pinning the clue “Smoking Lounge” to your screen, you can use concentration-mode on some blood tracks at the door between Altar-room and Lounge, as well as some more within Lounge itself. Next to this desk, there is a cabinet which you can open. The left desk has another three clues to inspect (gift, key & mask) On the right desk, there are three clues you can check out (book, letter & tool-rack) In this room there’s a missing robe (use concentration mode). On the right of the smoking lounge, head through the white door into the dressing room, there are two clues at the sink to the left (pitcher, blood in drain). At the small table, we can find four clues (cigars, whip, bottle & stain). To the left of the corpse, head into the red room (smoking lounge). Also interact with the blood symbols on the wall behind the corpse. To the right of the corpse, you can interact with 3 props for the ritual. Interact with the six clues (sigil, dagger, chest-wound, head-wound, tattoo & fingers). Inside, we’re greeted by a body on an altar. With the key Verner gave us, we can now proceed through the large white door at the end of the foyer. The trophy should unlock immediately after this. The correct words are: Magic circle, Occultist architect, Mysterious disappearance. The second pair can be found on the right side of the entryway, out in the foyer. The correct words are: Cheating groom, Offended duchess, Fired after incident, Political crisis. To fulfill the condition, we need to eavesdrop on two conversations of the rich and powerful.įirst possibilty is in another small room on the left side of the foyer. While still in this area, Jon issues a challenge for the missable trophy Rumor Has It…. Stepping inside the Mansion, you want to head to the room in the back left area to talk to Verner Vogel and find out about why he invited you.
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